stellaris cloud lightning. 500 Battleships or 500 Corvettes or any combination of 500 warships. stellaris cloud lightning

 
 500 Battleships or 500 Corvettes or any combination of 500 warshipsstellaris cloud lightning  2

Stellaris: Console Edition puts the complexity of the galaxy at your thumbsticks. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). Moogle Leather Jacket. Killed some void clouds, now I have Cloud Lightening. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. 维护费:0. So, I'm reaching the mid game, and there's no sign of these dudes showing up. 3 This thread is archivedGo to Stellaris r/Stellaris. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It's much weaker, and it shows up much earlier. void cloud technology id cheat. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. 1. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. Depends on your other ships and weapons and what type of defense your enemy is using. ; About Stellaris Wiki; Mobile viewSince I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. It's the L slot equivalent, but you only get it from Void Clouds #8. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. I always heard that if you put disruptors, you should only put disruptors. replace tech_automated_exploration with whatever tech you want. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Apprentice of The Devourer and Other Associated Titles. 2 The Lesser Messenger id 9430 - 9480. Description. Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. They are supposed to be L sized weapons but they don't appear as an option for that slot. So you miss out on Cloud Lightning. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. 2 Plasma Launcher 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 99 monthly. using it now. 202. Regular missiles shred them. 1. Activate LIGHTNING with just one click and. Not enough ratings FIX Cloud lightning. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. 3. 2 Running out of Time. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). Go to c:program. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. It also adds several new subtrees with technology based on crystals, psionics, gravity. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. 3 Stellaris Tech Id List – C to E. Favorited. a lineage kernel forked from LineageOS official repository, version 4. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. 1 version, not the 2. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Reply More posts you may like. Supposed to be good for hull attack (100% penetration both shield and armor). 花费:17. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. CryptoCloud Lightning is currently bugged and wont appera in ship designer. 105 106 107. Stellaris. Recent Reviews:So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 0) Number of years since game start is lower than 5 (×2. You can acquire and interpret FRET data in your daily experiments. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. 25) Has Discovery Traditions Tradition (×0. This happened to be wrong. #footer_privacy_policy | #footer. Now, "performance vs fleet capacity used", that may be a different story. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. sav you are about to tamper with. Nah. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Their ships have no armour. So I switched to Line for them. In the most common type of cloud-to-ground lightning (CG), a channel of negative charge, called a stepped leader, will zigzag downward in roughly 50-yard segments in a forked pattern. 1. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Cloud lightning + arc emitters + disruptors. 2. dungeons and dragons worm worm crossover. 41) instead of being worse than 2x m T1 (8. Any way to get lightning now?. This makes it one of the few Artillery weapons that is very effective against Corvettes. A destroyer with lightning cloud and two s disruptors is a good, solid build. Stellaris Wiki Active Wikis. Having two titans in this fleet or in one engagement makes you likely to dominate. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Reply [deleted]. Stellaris 50464 Bug Reports 30841 Suggestions 19142 Tech Support 2893 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. Its almost like two options are interchangeable. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. 1. nor for any other slot for that matter. . So, thrifty is a must for traits. Contents. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. ago. I don't know how the rewards compare, I didn't write them down or w/e so can't compare. A place to share content, ask questions and/or talk about the 4X grand strategy…Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. . . And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. Press and hold to cast the Thunder Magic, the mana will always be consumed during the existence of the Thunder Magic, and long press again to cancel the Thunder Magic. Component. © Valve Corporation. 3 Garden of. On a nice advice, never fight FE ships from long range, they will out damage you. Replies. 7 Technology List – T to Z. About This Content. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. (Ignores shield and armor 100%, goes straight for hull points). A destroyer with lightning cloud and two s disruptors is a good, solid build. These IDs are usually used with the research_technology tech ID command. It’s a void cloud that moves around the map. , where this weapon is any good? The full command is probably "research_technology tech_space_cloud_weapon_1" Toggle signature The God-Emperor does not approve of dirt, robots, xenos, opinions, creativity, vacations, coffee with milk in it or any other kind of heresy. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. nor for any other slot for that matter. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. They don't exist in my designer. I like playing with penetration weapons for thematic. 2. 99 quarterly / £59. They don't exist in my designer. nor for any other slot for that matter. Join. Each one has a deposit of 6 society. STELLARIS 8 STED. Hi CoinFlyer98353, Thank you for posting on the Xbox forums. . with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Don’t do cloud lightning though. This guide contains only examples of good ship designs. It's more than sufficient against the AI regardless of what they're using. The Cloud Lightning was a solid contributor to overall DPS of the fleet. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Cloud Lightning was the exception since 2. Yes KA is better than cloud lightning. Step 4: Reanimate your dragons and conquer the Galaxy. I researched cloud lightning conduits in my latest game. To quickly find a tech in this list press ctrl + f and type in the techs name. . Join. In that case, I just go with Neutron Launchers. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Also, incubators is a must, gives you more pop growth than any of the other pop growth traits. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. 100% accuracy. Stellaris Origins explained and ranked into a tier list. Whether you’re exploring the unknown, discovering the mysteries of the universe, or conquering it for the glory of your empire, players have more inter-galactic strategy awaiting them than ever before. but the CL can go through. They don't exist in my designer. A destroyer with lightning cloud and two s disruptors is a good, solid build. Particles (Tier 2) Cost: 2000, Weight: 0. Focused Cloud Lightning. It is cheap, effective, and is good against literally everything until you. Stellaris is a colonization game, 0 micro manage or even anything in. EulersApprentice • 1 yr. A stack of armor BBs with 1 arc emitter/4 cloud lightning with BBQ their fleets. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. In 5 hours I will play Stellaris with my friends. Preferably saving it locally so you can play your save offline. zip". 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Advanced shields require Strategic Resource to make. This mod also adds two new technologies to the. Now I only have disruptors. But, I have no idea for larger ships. so i had a 2. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. I've got steam cloud saves working fine on other games. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. ago. 3 So very, very brightly. Technically true, but the math isn't intuitive. so i had a 2. Finally, the focused arc emitter is very good, particularly because it never misses. . If you've got anti-shield or shield-ignoring, use it. ago. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. 天云闪电的升级版,与原版平衡。. One with 5 titans, and 5 with 3 titans. Is there a time, place, enemy, situation, etc. . Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Particles The Particles tech tree focuses on lasers, reactors and FTL. e. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. the. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. Open it as if it were a . With mods, it's better to just add the tech with the mod rather than adding a command to add it. The cloud lightning bug seems to exist only in the 2. Stellaris Dev Diary #318 -. Component. This happens sometimes, with the scientist selected, right click the system on the galactic map and select "research projects. e. Play Stellaris: Console Edition with Xbox Cloud Gaming (Beta). Killed some void clouds, now I have Cloud Lightening. Vovarush Aug 6, 2020 @ 10:10pm. Once you find the folder you can backup the files to another storage device. This stepped leader is invisible to the human eye, and shoots to the ground in less time than it takes to blink. FIX Cloud lightning. The TauSense tool set allows one to integrate lifetime-based information and adds freedom for the. 3 So very, very brightly. • 3 yr. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. I've gone into the ingame settings on both platforms and made sure to select the option to autosave to the cloud. VLUUR is basically a stronger form of the Void Cloud spaceborn aliens. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. Description. Although we tend to think of lightning as a bolt that crashes to the earth. 5 Stellaris Tech Id List – J to P. 3. Void clouds are not organic. Finally, the focused arc emitter is very good, particularly because it never misses. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. Make a backup copy of ironman. Realize your Grand Design. But when I engage in combat, I. However when I go in the ship designer they are not available as an option. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. Xbox Game Pass (xCloud) list for iOS, Android, and PC. Stellaris. 6 Technology List – Q to S. r/Stellaris. if it did 1% of all the damage to the hull, it's a miracle. 1 API; 10 System requirements; 11 References; Stellaris is a singleplayer and multiplayer free-roaming camera 4X game in the Stellaris. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. . . In Windows explorer, right click "ironman. Click on the planet (or sun or astroid) within the system you want to edit. Subscribe to downloadExtra Ship Components 2. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. 1 Tribute to Lost Moments id 9430 - 9440. Too powerful, in fact. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. To answer important scientific questions, THUNDER Imaging Systems enable you to obtain a clear view of details, even deep within an intact sample, in real time without out-of-focus blur. You want anti-armor/anti-hull weapons. so i had a 2. Exakan • Determined Exterminator • 2 yr. However when I go in the ship designer they are not available as an option. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. Unsubscribe Description. Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. In a scenario where both empire are at lvl 20 repeatables on everything. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. A kernel-based root solution for Android GKI devices. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". Sounds like one of the occasional storms that run through a Galaxy. 1. Community Hub. ago. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Vovarush. Vulnerable to kinetic weapons. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Try running Steam as an administrator. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. 类型:即时. 9 ‘Caelum’ Patch Notes. The domain Pureled. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). 7. Open console by pressing ~ and enter “research_technology (technology_id_here)”. They ignore both shields and armor and deal base damage directly to the hull. . rarely see empire use cloud lightning as weapon. rarely see empire use cloud lightning as weapon. 15. Is there a time, place, enemy, situation, etc. I researched cloud lightning conduits in my latest game. ago. . Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. View community ranking In the Top 1% of largest communities on Reddit. A primitive civilization. shadowtheimpure. I remember a few patches ago certain weapon types weren’t affected by repeatables. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). 170. However when I go in the ship designer they are not available as an option. What jumps out is the very low damage of the CL. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. 0 unless otherwise noted. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud lightning. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. In version 3. Description. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Do you guys know if these techs are buffed by repeatables?Run Steam and Stellaris as Administrators. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). But so far the game will not. As a result, the artillery+neutron+giga cannon loadout is better. sav" into "ironman. The Geostationary Lightning Mapper (GLM) is an instrument on two weather satellites launched in 2016 and 2018 (GOES-16 and GOES-17) that map total lightning (in-cloud and cloud-to-ground) activity continuously day and night over the Americas and adjacent ocean regions. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. I play on console, and I think we’re on 2. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). It’s not as good as it was and I suspect I’m missing something. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Just remember to only fight at max distance or. A lot better to skip shields entirely. But, I have no idea for larger ships. They are supposed to be L sized weapons but they don't appear as an option for that slot. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. . Enable Steam Cloud Sync. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). Both Launchers and Artillery have bonus/penalty damage. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. Sprites are electrical discharges that occur high above active thunderstorms. If you like battleships, you can do Arc Emitters and Cloud Lightning. I went back to modify a design…天云闪电 Cloud Lightning. Join. The GLM monitors the optical emissions. This is because KA range is 120 and Cloud Lighntning is only 60. Cheaper Alloys cost than armor. This page was last edited on 14 October 2017, at 11:48. 2022Stellaris Wiki-酒店飯店,精選在PTT開箱討論和優惠推薦,找Stellaris Wiki,stellaris中文,Stellaris Wiki,群星控制台在PTT上的體驗文章就來PTT酒店飯店討論懶人包For detailed information about this series, visit Stellaris Wiki or the Stellaris Wiki. However when I go in the ship designer they are not available as an option. Feb 8, 2022. 2. It's not even hostile until you try to attack it. ago. Right click ->Properties on steam. 4 SE-Human-Hair Animated Synthetics Portraits Expanded: Reborn Segek's Animated Portraits Mucor LabRats Fixed Diamont Species Extended Aquatics Animated Pardus Species9 - Leica SP8 Training Guide Powering On Lasers Before we configure the beam path for the particular fluorophores being imaged we need to turn on the individual lasers weAny empire can use a shroud tunnel, not sure if it follows wormhole rules or gateway rules yet. I take you through every viable build currently in the game, why they work and the methodo. r/Stellaris. 0 savegame and a brand. NL 42dmg per day 90% accuracy 0% tracking. 1. So for a somewhat new person like me this sounds fantastic and that I should basically only use. (But then again, so do flak cannons if you have something, like fighters. 2. When the opposite charges build up enough, this insulating capacity of the air breaks down. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. Cloud Snagged Event chain outcomes. They need to be cheap and numerous, not tough. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. It is cheap, effective, and is good against literally everything until you. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. What jumps out is the very low damage of the CL. 3. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. Xbox Game Pass cloud games (also known as xCloud) are available only with Xbox Game Pass Ultimate, which includes Xbox Game Pass Core. --------------. With that said, you can definitely get a good battleship that uses lots of disruptors or cloud lightning (plus definitely an Arc Emitter in the bow) and a single hangar slot. . Nov 16, 20231 Overview 2 Energy weapons 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. json, game_data. • 19 days ago. I like playing with penetration weapons for thematic. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. 1 version, so i've rolled my stellaris back and is gonna test this strategy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. There is always a better option for your ship designs than Cloud Lightning. They can be found in special predetermined systems and rival moons in size and mass. Search that file for galaxy={and then scroll down a little until you get to the first design={line. Think like a space Protoss Archon.